I’m designing a solarpunk TTRPG setting, and after one session quick brainstorm have the a few tables.
- Solarpunk Architectural Features
- Upcycled tires packed with dirt
- Desert sand concrete
- Lean-to
- Quonset
- Old train car/ bus
- Repurposed “before time” building
- Dug into earth
- Water insulation
- Plant/ Flower berm/ wall
- Open on 3 sides/ large pavillion
- Multileveled collection of buildings cobbled into one larger building
- Green houses
- Ramps, handrails, benches, shade
- Breastfeeding Room
- Well manicured and welcoming, but well used.
- Solarpunk Locations
- Repair studio
- Clothing Library
- Haircut street at the park
- Neighborhood cafeteria
- Wet market
- Hilltop (anarchic) internet relay
- Music gazebo/ Persistent Jam session
- Dorm
- Public greenspace
- Community garden
- Ceramic studio
- Vertical garden
- Science lab
- Bicycle parking lot
- Water plant
- Recycling center
- University
- Train station
- Beach/ bay/ river
- Forest
- Mine
- Game design studio
- Spoken world hall
- Diesel power plant (Maybe for places with no sun but easy to access fossil fuels)
- Solarpunk Themes
- Optimism
- Thrift
- Ecology
- Sustainability
- Climate
- Health
- Augmentation
- Repurposing
- Longevity
- Wealth redistribution
- Equality
- Peace
- Distribution of supplies
- Freedom TO
- Art
- Anti-capitalism
- Robotics
- Transportation
- Futurism
- Communication
- Local vs. global
- Anarchism vs. statism
- Economy (Is there money?)
- Too “poor” to have “a choice” (There’s only one brand of some products in the market, but there’s equal access to healthcare and housing, so…)
- Solarpunk World “Paraphernalia”
- Drone
- Handheld controller
- Solar Panel
- Bicycle
- BIg Fresnel Lens (For melting desert sand to make concrete)
- “Forever Computer” Terminal
- Batteries
- Internet relay/ repeater
- Trash trawler boat
- Spray on plasticphagic bacteria
- Traditional/ ethnic hat/ clothes/ musical instrument
I’ll keep adding to this project when I get time to write, so if you’re interested, come back and check later!